![]() It was revealed in a GameFan interview with Rayman 2 producer, Pauline Jacquey. However, the magazine's article on the game stated that ‘it's already in a fairly advanced state – expect to see a preview next month’. It is unknown exactly how near the game was to completion, but it seems that its music had not yet been composed when the game was scrapped. The mechanical gameplay was to be more accessible and less difficult than that of the original Rayman game, but it was also to be more cerebral puzzles would have taken on a larger role, as can be seen in the playable level which was included with the PlayStation version of the final game.Īccording to one magazine article, the game was due for release in the late Autumn of 1996. The art style would have remained very similar to that of the first game, as would the gameplay, with a few notable additions. The game would have had a much stronger similarity to the original game than the final version did. This 2D game would have been released for the Sega Saturn and Sony PlayStation. For the 3D prototype, see Rayman 2 (early production).Įarly in its development, Rayman 2 was intended to be a 2D game, which would have been very similar to the original Rayman in terms of graphics and gameplay. This article is about the cancelled 2D prototype. ![]()
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